Fractal Image Compression
Just for the fun of it, I spent some time implementing a fractal image compression scheme in JavaScript. Because this is really just an experiment and in no way intended for everyday use, it can only deal with square images of power-of-two dimensions. But besides this (admittedly big) limitation, it actually works. Play with it [...]
Menger Sponge
Last weekend I found some time to tie together some loose ends of my Haskell ray-tracing project. The new functionality was first put into use to render the inevitable Menger Sponge as you can see below. Here’s a quick rundown of what’s new with this iteration: added support for triangles (and meshes thereof); indeed everything [...]